Saturday Dev Log #1
Introducing the new saturday devlog. Detailing the week’s dev and the net week’s goal. I’ll be keeping up with this to keep myself on track and allow any one to call me out on being a massive procrastinating twat.
[+] Added new tutorial sprites (left/right swords, pictorial instructions)
[+] Added new MISS sprite
[+] Added enemy_sac
[+] Tweaked gravity, jump strength, other physics. Feels far better now, jumping only goes up to 2 thirds height and falls faster. This allows the player to not over-jump their targets and makes the small height boost from killing an enemy more rewarding
[+] Added new logic for enemy spawning, sorted waves into chunks. Allows my greater control and quicker construction of waves. Also allows a better feeling of ‘random’ that I can control
[+] Added Announcer system to allow characters to come in from the side and speak vital info/flap their gums
[>] Going to add new boss, with new sprites! Will be lovely.
[>] Going to cut the Invasion sidebar on the right and put the Doomstar bar there instead, will have new UI to go with it.
[>] Going to further extend the usefulness of the spawning, improve the logic in it.
[>] Some basic sound! (one or two…)